Rin'negan Metamorphic Eye Bloodline
Rin'negan Basic: 3000 kin
Rinnegan Eyes (200 chakra) Lets you use all Rinnegan Bloodline moves. Must choose 1 of your bodies to use moves from as your main body. Uninteruptable.
Create Body (300 chakra) Creates a body you can summon using Summon Body. Must be used after you kill opponent.
Summon Body (100 chakra) Summons a body you created using Create Body. Can only use the moves that the body owns. Has half the life/chakra as you have when summoning it. Max of 2 bodies out at time. When a body dies you can not use summon it again except with Revive Body. Uninteruptable
Dimiss Body (100 charka) Dissmisses all bodies and gives you 100 chakra for each. Can be used with Body Barrage.
Advanced Rin'negan: 5000 kin
Extra Eyes (200 chakra passive) Add X00 damgage to you and your bodies attacks depending on how many bodies (including self) are in play. Also negates smoke bombs.
Revive Body (500 chakra) When a body dies you may revive it to 300 life.
Jutsu Knowledge (passive) outside of battle you can add 5 moves that fit a jutsu category that you own to the appropriate body summon. Can only use once per body.
Rin'negan Mastery: 8000 kin
Advanced Jutsu Knowledge (passive) outside of battle you can add all the jutsu that fit a jutsu category that you own to the appropriate body summon.
Body Barrage (300 chakra) Summons all bodies you own for 3 turns. Only 2 of them can attack a turn besides you.
Barrage Of Pein (800 chakra) All Bodies can attack this turn, but all techniques do 3/4 of the damage and cant be unavoidable. At end of turn all bodies take 400 damage, including your self.
Bodys:
Summoning Body:
Summoning Mastery (0 chakra passive) All summoning moves used by this body cost 100 less chakra
Summon Crab (100 chakra) 500 life. 200 damage each turn.
Chameleon Summon (200 chakra) 700 life. 350 damage each turn
Multi summon (passive) for 1.5 times more chakra you can summon two summons per move.
Defence/Absorbtion Body:
Defence Mastery (Passive) All blocking moves used by this body blocks all damage from a single move for 50 extra chakra.
Ninjutsu Swallow (200 chakra) Takes all attacks from oppenents last post but takes half the damage as its supposed to. Gains Chakra equal to half the damage he took.
Defender (300 chakra) All moves do 200 less damage to this body for 2 turns.
(all village blocking skills)
Taijutsu Body:
Taijutsu Mastery (passive) All taijutsu used by this body is unblockable.
Chakra Fist (100 chakra) 100 life and chakra damage.
Taijutsu Combo (200 chakra) 400 life damage. Next turn this body can only attack.
(All village taijutsu skills)
Ninjutsu Body:
Ninjutsu Mastery (Passive) All Ninjutsu used by this body does 200 more damage.
Ninjutsu Oppritunity (100 chakra) Next Ninjutsu becomes unavoidable.
(all village ninjutsu skills)
Genjutsu Body:
Genjutsu Mastery (passive) All genjutsu last 1 extra turn.
Advanced Kai Release (??? chakra) You are no longer under enemy genjutsu. This costs the same amount of chakra as the genjutsu
Genjutsu Control (passive) all genjutsu costs 100 less chakra
(all village genjutsu skills)
Weapons Body:
Weapons Master (passive) All weapons do 100 more damage.
Double Hits (100 chakra) Your sword does double damage for 3 turns.
Peins Blade (passive) this body gains the weapon Pein Sword: 200 life damage. For the next 3 turns all moves cost 100 more chakra for your opponent for 2 turns.
When you get this jutsu you start out with a summoning Body.
When you buy this Bloodline any current bloodline and Curse Seal is removed.
Each body, including self, can attack once per turn but if more than 4 (including self) are in play, only you and 2 of the bodies can attack a turn.