Basic Attunements Max 3
Get by either
1.Buying one 1000 kin
2. 200 posts and 500 kin
3. Chakra Manipulation
Dance of Flaming Tiger (350 chakra) 500 Damage (requires Fire Attribute)
Improved Dance of Crescent Moon (200 chakra) 400 Damage, confuses opponent for one turn. After use of IDCM you can’t use skills for 1 turn. (requires Shadow Attribute)
Lightning Strike (400 chakra) Provides Armor Penetration. Enemy’s armor is ineffective for rest of battle. If damage to opponent has already Send Enemies hp below their ranks normal life no effect is given. (requires Air Attribute)
Yellow Flicker (200 chakra) 200 unavoidable damage. (can’t be used more then 3 times per battle) (requires Light Attribute)
Fluid Motion Strike (300 chakra) 450 Damage. (requires Water atrtribute)
Great Earth Blast (400 chakra) 400 Damage and stops all posts from multiple enemies (requires earth attribute)
Metal Gear (0 chakra-Passive) Sword Deals extra 50 Damage. (requires Metal Atribute)
There is a risk of a cursed sword if two attunements don't fit then you sword will be cursed and you will suffer 100 life damage everytime you use it.
Curses__
Fire Vs Water
Shadow Vs Light
Wind Vs Metal
Earth Vs Metal
Wind Vs Earth
Fire Vs Earth
Shadow Vs Metal
Metal Vs Water
Advanced Attunements
Each requires 1 kill and 500 kin
Fire With Wind
Fire Whirlwind (100 chakra) 25 life damage to opponent for 8 turns. Unavoidable.
Fire With Shadow
Black Fire (200 chakra) Sword Deals extra 100 life damage for taijutsu and each move does 100 damage for 3 turns.
Fire With Metal
Inferno Pain (100 chakra) 100 Completely unavoidable Damage.
Fire With Light
Blazing Glory (150 chakra) Sword damage + 150.
Shadow With Water
Unkown Water (200 chakra) Next water or lighting move becomes completely unavoidable but does 1/2 its damage.
Shadow With Wind
Forsaken wind (300 chakra) Stops all moves even unavoidables.
Shadow With Earth
Forbidden Summoning (400 Chakra) Summon up opponent you killed for this attunement to fight. Uninterruptable.
Metal With Light
Gazing Light (300 chakra) For 2 turns all unavoidable moves become avoidable.
Water With Light
Black Sun (200 chakra) Reflects genjutsu for the next 3 turns.
Water With Earth
Slick Earth (100 chakra) Stops all taijustu even unavoidables for 2 turns.
Water With Wind
Whirlpool (100 chakra) 300 life damage. Captures opponent for one post.
Light With Earth
Holy Monument (400 chakra) Creates a Statue that gives user 100 life per turn.
*For Forbidden Summon summon can use any skill person has but only have 500 life and 400 chakra*
*For Holy Monument Statue has 600 life*