Special Item:
Basic Skill (Require Ninja item) (No Charka)
Kunai Knifes 50 life damage - 10
Shuriken 50 life damage - 10
Needle 50 life damage - 10
Throw Exploding tag 100 life damage - 10
Smoke bombs-dodge move - 10
Taijutsu
Iron Fist Style (25 Charka) 50 life damage
Match Punch (50 Charka) 100 life damage
Match Kick (50 Charka) 100 life damage
Genjutsu
Sand Clone, Suna bunshin no jutsu (25 Charka) (ESP)
Ninjutsu
Desert coffin (50 Charka) 100 Life damage
Shield of Sand (50 Charka) Def from all Taijutsu & Firing Weapon
Desert Avalanche (100 Charka) Multi-Hit Opponent 100 Life damage
Desert Rain (100 Charka) Hold Multi-Opponent for 1 post
Desert graveyard (100 Charka) 200 Life damage
Sphere of Sand (100 Charka) Block all Techinque
Desert Prison (200 Charka) Multi-Hit Opppoents 200 Life damage
Wind Charka Manipulation Mastery
Wield Kunai (no chakra, 1 item) allows you to do 50 additional damage per turn.
Slicing Wave (400 chakra) 400 Damage mulithit
Gust (0 chakra) interrupts opponent from casting technique
Conjure Wind (200 life) All Wind Skills Become Multihit.
Summon Old Memory (100 chakra) 100 damage for 4 turns. After 4 turns memory stops.
Summon Spirit of Pain (400 chakra) 100 life, reflects ½ damage done to party back to attacker.
Summon Spirit of Anger (500 chakra) 100 life. 200 damage per turn ½ damage is reduced to party.
Summon Air Demon (600 chakra) 600 life, 50 extra damage per turn.
Wind Slice (200 chakra) 400 chakra, Unavoidable if last skill enemy did on you was taijutsu.
Light Attunement (req: Sword) Provides Light Atunement to your sword.
Channel Chakra (XXX chakra) Adds equal amount of chakra put in to the damage of skill (ex: you do rasengan +200 chakra from Channel chakra, you do 600 damage for cost of 400 chakra) Can’t be used with unavoiables.
Scroll had to be taken out to be fair to other Manipulations
Channel Chakra To Weapon (XXX chakra) works same way as Channel Chakra, but damage is added on to weapon.
Sword Breaker (400 chakra) You have to put in at least 200 chakra to CCTW to break sword. Sword will only be broken if last skill you did was Tajutsu. After you use Sword Breaker your own Weapon is also destroyed. (sword is destroyed permanatly, you may want to keep shards just in case though)
Armor Breaker (400 chakra) Works same was as Sword Breaker.
Wind Mastery (200 life) Can only be used after Conjure wind. You loose Multihit part, but gain Uninteruptable text for rest of your skills.
Wind Rush (100 chakra) Next Skill you do does 100 less damage, but you gain 200 hp. (once)
Tornado (600 chakra/ 200 life) 400 damage multihit, Captures ALL enemies on Field For 1 turn. Can’t be blocked, After you use tornado you can’t use any jutsu that cost more than 75 chakra for three turns. Unavoidable.
Saphire of Everlight (1000 kin, 500 posts in Saphire Creations topic) You can sell this for any price you want. Provides 50 damage bonus or Grants 1 spell from Wind Chakra Nature assortment.(not Godly level). (you can have only 6 in your inventory at same time)
Wind Rotation (requires 6 Saphires) All Damage to you reduced by 200. 1 time per battle you can stop any skill (except for captures, or shields) for no chakra cost at all.
Fan Style (Used by Temari) Costs:
Dust Wind Technique (50 Chakra) Blocks all Firing Weapons.
Cutting Whirlwind Technique (100 Chakra) 200 Life Damage, Holds opponent for one post, Blocks all Firing Weapons.
Great Cutting Whirlwind Technique (150 Chakra) Multi-hit 300 Life Damage. Holds Multi-opponents for one post, Blocks all Firing Weapons, Can't avoid by Clone technique.
Summoning: Quick Beheading Dance (300 Chakra) Multi-hit 500 Life Damage, Blocks all Firing Weapons. Once per battle
Chaos Fan Dance (300 Chakra) Multi-hit 400 Life Damage, then inflicts 100 Taijutsu damage, Blocks all Firing Weapons. Once per battle
Dot 1 (25 Chakra) After first use of Dust wind, +50 damage increase on next fan technique.
Dot 2 (50 Chakra) After second use of Dust wind, + 100 damage increase on next fan technique. Requires Dot 1.
Dot 3 (100 Chakra) After third use of Dust wind, + 150 on next fan technique. Requires Dot 1 and 2.
Rasengan(200 chakra)450 life damage
Oodama Rasengan (300 Chakra) 550 Life Damage. Twice per Battle. Unavoidable.
Double Rasengan (500 Chakra) Multi-Hit 800 Life Damage. twice per battle. Unavoidable. Takes up whole turn. 400 life damage if blocked.
Kakashi's Rasengan (300 chakra) 500 life damage. unavoidable. 1500 Kin
RasenShuriken (500 chakra) 1000 life damage. Completely Unavoidable. Once per battle.
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Byakugan Mastery
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Byakugan (100 Chakra) All Clones, Genjutsu, Substitutions, and Smoke Bombs are negated for 3 turns.
Jyuken (75 Chakra) 100 Life Damage, 50 Chakra Damage.
Kaiten (100 Chakra) Block all Taijutsu and Weapons from last turn. If Taijutsu was blocked, the user of that attack takes 100 Damage.
One Hundred Violent Palms (100 Chakra) Multi-hit 100 Life and Chakra Damage.
White Haze Dance (200 Chakra) Multi-hit 250 Life and 100 Chakra Damage.
Protection of the Eight Trigrams; 64 Palms (200 Chakra) Block all attacks. Multi-hit 300 Life Damage. Once per battle.
2 Strikes (25 Chakra) 25 Life and Chakra damage.
4 Strikes (50 Chakra) 50 Life and Chakra damage.
8 Strikes (75 Chakra) 75 Life and Chakra damage.
16 Strikes (100 Chakra) 100 Life and Chakra damage.
Divination Field; 32 Strikes (100 Chakra) 100 Life and 50 Chakra damage.
Divination Field; 64 Strikes (150 Chakra) Multi-hit 200 Damage, 150 Chakra Damage.
Divination Field; 128 Strikes (200 Chakra) Multi-hit 300 Damage, 200 Chakra Damage. Unvoidable. Once per battle.
Divination Field; 361 Strikes (400 Chakra) Multi-hit 400 Life Damage, 400 Chakra Damage. Unavoidable except by Rashomon. Once per battle.
Advanced Bloodline Attribute
Prodigy (Passive) All Bloodline attack do 50 extra damage
Bloodline Expert (Passive) All Bloodline skills cost 25 less chakra
Boiling Blood (100 chakra-Passive) All Bloodline techniques do 100 more damage. Lasts 3 turns.