Gouken-Fu Stage 1 200 Kin
Iron Punch (25 Chakra) 50 life damage
Iron Kick (25 Chakra) 50 life damage
Gouken-Fu Stage 2 300 kin
Iron Punch (25 Chakra) 50 life damage
Iron Kick (25 Chakra) 50 life damage
Gouken-Fu Combo (Iron Punch + Iron Kick) If you use both Iron Punch and Iron Kick in same combo add 100 life damage
Konoha Senpu (50 chakra) 100 life damage.
Gouken-Fu Stage 3 500 kin
Iron Punch (25 Chakra) 50 life damage
Iron Kick (25 Chakra) 50 life damage
Gouken-Fu Combo (Iron Punch + Iron Kick) If you use both Iron Punch and Iron Kick in same combo add 100 life damage
Konoha Senpu (50 chakra) 100 life damage.
Konoha Reppu (50 chakra) 50 damage. Stops opponent for one post.
Konoha Shofu (50 chakra) 75 life damage. Makes opponent's weapon useless for two turns.
Gouken-Fu Stage 4 500 kin
Iron Punch (25 Chakra) 50 life damage
Iron Kick (25 Chakra) 50 life damage
Gouken-Fu Combo (Iron Punch + Iron Kick) If you use both Iron Punch and Iron Kick in same combo add 100 life damage
Konoha Senpu (50 chakra) 100 life damage.
Kage Buyou (75 Chakra) 75 life damage. Stops opponent for one post. Must be used directly after Konoha Senpu.
Konoha Reppu (50 chakra) 50 damage. Stops opponent for one post.
Konoha Shofu (50 chakra) 75 life damage. Makes opponent's weapon useless for two turns.
Omote Renge (100 Chakra) 200 life damage. Stops opponent for one post. Must be used directly after Kage Buyou. This takes up all your moves for that turn. During the next turn, you must use only taijutsu techniques. All taijutsu techniques do 25 more damage. User loses 50 life after both turns. This technique may only be used once per battle.
Konoha Daisenpu (100 Chakra) 200 life damage. Cannot be interrupted. Must be used at the beginning of a turn and the next move you use must be taijutsu.
Nekketsu Renge (200 chakra) 300 damage. Stops opponent for one post. Must be used directly after Kage Buyou. This takes up all your moves for that turn. During the next turn, you must use only taijutsu techniques. All taijutsu techniques do 25 more damage. User loses 100 life after both turns. This technique may only be used once per battle.
Gouken-Fu Stage 5 1000 kin
Iron Punch (25 Chakra) 50 life damage
Iron Kick (25 Chakra) 50 life damage
Gouken-Fu Combo (Iron Punch + Iron Kick) If you use both Iron Punch and Iron Kick in same combo add 100 life damage
Konoha Senpu (50 chakra) 100 life damage.
Kage Buyou (75 Chakra) 75 life damage. Stops opponent for one post. Must be used directly after Konoha Senpu.
Konoha Reppu (50 chakra) 50 damage. Stops opponent for one post.
Konoha Shofu (50 chakra) 75 life damage. Makes opponent's weapon useless for two turns.
Omote Renge (100 Chakra) 200 life damage. Stops opponent for one post. Must be used directly after Kage Buyou. This takes up all your moves for that turn. During the next turn, you must use only taijutsu techniques. All taijutsu techniques do 25 more damage. User loses 50 life after both turns. This technique may only be used once per battle.
Konoha Daisenpu (100 Chakra) 200 life damage. Cannot be interrupted. Must be used at the beginning of a turn and the next move you use must be taijutsu.
Nekketsu Renge (200 chakra) 300 damage. Stops opponent for one post. Must be used directly after Kage Buyou. This takes up all your moves for that turn. During the next turn, you must use only taijutsu techniques. All taijutsu techniques do 25 more damage. User loses 100 life after both turns. This technique may only be used once per battle.
Ura Renge (300 Chakra) 400 life damage. Stops opponent for one post. Must be used directly after Kage Buyou. This takes up all your moves for that turn. During the next turn, you must use only taijutsu techniques. User loses 150 life after both turns. This technique may only be used once per battle.
Gouken-Fu Stage 6 1000 kin
Iron Punch (25 Chakra) 50 life damage
Iron Kick (25 Chakra) 50 life damage
Gouken-Fu Combo (Iron Punch + Iron Kick) If you use both Iron Punch and Iron Kick in same combo add 100 life damage
Konoha Senpu (50 chakra) 100 life damage.
Kage Buyou (75 Chakra) 75 life damage. Stops opponent for one post. Must be used directly after Konoha Senpu.
Konoha Reppu (50 chakra) 50 damage. Stops opponent for one post.
Konoha Shofu (50 chakra) 75 life damage. Makes opponent's weapon useless for two turns.
Omote Renge (100 Chakra) 200 life damage. Stops opponent for one post. Must be used directly after Kage Buyou. This takes up all your moves for that turn. During the next turn, you must use only taijutsu techniques. All taijutsu techniques do 25 more damage. User loses 50 life after both turns. This technique may only be used once per battle.
Konoha Daisenpu (100 Chakra) 200 life damage. Cannot be interrupted. Must be used at the beginning of a turn and the next move you use must be taijutsu.
Nekketsu Renge (200 chakra) 300 damage. Stops opponent for one post. Must be used directly after Kage Buyou. This takes up all your moves for that turn. During the next turn, you must use only taijutsu techniques. All taijutsu techniques do 25 more damage. User loses 100 life after both turns. This technique may only be used once per battle.
Ura Renge (300 Chakra) 400 life damage. Stops opponent for one post. Must be used directly after Kage Buyou. This takes up all your moves for that turn. During the next turn, you must use only taijutsu techniques. User loses 150 life after both turns. This technique may only be used once per battle.
Konoha Goriki Senpu (100 Chakra) 200 life damage. Cannot be interrupted. Multi- Hit. Must be used at the beginning of a turn and the next move you use must be taijutsu.
Gouken-Fu Stage 7 2000 kin
Iron Punch (25 Chakra) 50 life damage
Iron Kick (25 Chakra) 50 life damage
Gouken-Fu Combo (Iron Punch + Iron Kick) If you use both Iron Punch and Iron Kick in same combo add 100 life damage
Konoha Senpu (50 chakra) 100 life damage.
Kage Buyou (75 Chakra) 75 life damage. Stops opponent for one post. Must be used directly after Konoha Senpu.
Konoha Reppu (50 chakra) 50 damage. Stops opponent for one post.
Konoha Shofu (50 chakra) 75 life damage. Makes opponent's weapon useless for two turns.
Omote Renge (100 Chakra) 200 life damage. Stops opponent for one post. Must be used directly after Kage Buyou. This takes up all your moves for that turn. During the next turn, you must use only taijutsu techniques. All taijutsu techniques do 25 more damage. User loses 50 life after both turns. This technique may only be used once per battle.
Konoha Daisenpu (100 Chakra) 200 life damage. Cannot be interrupted. Must be used at the beginning of a turn and the next move you use must be taijutsu.
Nekketsu Renge (200 chakra) 300 damage. Stops opponent for one post. Must be used directly after Kage Buyou. This takes up all your moves for that turn. During the next turn, you must use only taijutsu techniques. All taijutsu techniques do 25 more damage. User loses 100 life after both turns. This technique may only be used once per battle.
Ura Renge (300 Chakra) 400 life damage. Stops opponent for one post. Must be used directly after Kage Buyou. This takes up all your moves for that turn. During the next turn, you must use only taijutsu techniques. User loses 150 life after both turns. This technique may only be used once per battle.
Konoha Goriki Senpu (100 Chakra) 200 life damage. Cannot be interrupted. Multi- Hit. Must be used at the beginning of a turn and the next move you use must be taijutsu.
Shin Ura Renge (300 Chakra) 600 life damage. Stops opponent for one post. Must be used directly after Kage Buyou. This takes up all your moves for that turn. During the next turn, you must use only taijutsu techniques. After both turns, the user loses 250 life and cannont move for one turn. This technique may only be used once per battle.
Body Analysis (100 Chakra) Avoids Dojutsu moves even unavoidables.
Gouken-Fu Stage 8 5000 kin Mastery
Iron Punch (25 Chakra) 50 life damage
Iron Kick (25 Chakra) 50 life damage
Gouken-Fu Combo (Iron Punch + Iron Kick) If you use both Iron Punch and Iron Kick in same combo add 100 life damage
Konoha Senpu (50 chakra) 100 life damage.
Kage Buyou (75 Chakra) 75 life damage. Stops opponent for one post. Must be used directly after Konoha Senpu.
Konoha Reppu (50 chakra) 50 damage. Stops opponent for one post.
Konoha Shofu (50 chakra) 75 life damage. Makes opponent's weapon useless for two turns.
Omote Renge (100 Chakra) 200 life damage. Stops opponent for one post. Must be used directly after Kage Buyou. This takes up all your moves for that turn. During the next turn, you must use only taijutsu techniques. All taijutsu techniques do 25 more damage. User loses 50 life after both turns. This technique may only be used once per battle.
Konoha Daisenpu (100 Chakra) 200 life damage. Cannot be interrupted. Must be used at the beginning of a turn and the next move you use must be taijutsu.
Nekketsu Renge (200 chakra) 300 damage. Stops opponent for one post. Must be used directly after Kage Buyou. This takes up all your moves for that turn. During the next turn, you must use only taijutsu techniques. All taijutsu techniques do 25 more damage. User loses 100 life after both turns. This technique may only be used once per battle.
Ura Renge (300 Chakra) 400 life damage. Stops opponent for one post. Must be used directly after Kage Buyou. This takes up all your moves for that turn. During the next turn, you must use only taijutsu techniques. User loses 150 life after both turns. This technique may only be used once per battle.
Konoha Goriki Senpu (100 Chakra) 200 life damage. Cannot be interrupted. Multi- Hit. Must be used at the beginning of a turn and the next move you use must be taijutsu.
Shin Ura Renge (300 Chakra) 600 life damage. Stops opponent for one post. Must be used directly after Kage Buyou. This takes up all your moves for that turn. During the next turn, you must use only taijutsu techniques. After both turns, the user loses 250 life and cannont move for one turn. This technique may only be used once per battle.
Body Analysis (100 Chakra) Avoids Dojutsu moves even unavoidables
Advanced Block (0 Chakra) Reduces an incoming attack's damage by 50%. Only works on Taijutsu.
Gouken-Fu Mastery (0 Chakra) Makes the next Gouken-Fu attack do 50% more damage. Cannot be applied to the Renge series of moves.
Suiken Bonus (0 Chakra Passive) Makes all Suiken (Drunken Fist) moves do 50% more life damage.
You must start at level 1 and then buy next level
At level 8 you can get your titled changed for 500 kin to Gouken Master
All renge moves are unavoidable